[QD] Drift Net 🐟🐡
Drift Net Area
Friday, 12:58:48 PM
Apr 18, 2025, 1:05:04 AM
QuackDuck
230
v2.5
Skilling
Monthly
Free Trial
Overview
Sets up nets 🎣Chase fish 🐟 Automatic banking🏦 Configurable🛠️and powerful🔥
Skills
Quests
Bone Voyage - Fossil Island access
Items
200 Numulites or Permanent Access
1+ Drift Net
Diving Apparatus and Fishbowl Helmet.
Requirements
Slow delay when moving from Collecting/ Herding fish to HarvestingNets. Slow delay when Harvesting a net Slow delay when setting up a net after harvesting. session terminated external_issue should be resolved, moved the heartbeat to a GameTick op (...cont)
- Run Energy toggle when herding fish. - Analytic API changes.
- Added Analytics/Statistics Service Support (https://quackduck.dev/dashboard) for more information. - Fixed Widgets not being detected properly and causing early triggerrs.
https://discord.com/channels/698576445462806690/1364240342530130062/1374886253870321694 -> For full changelogs view the discord channel message.
- added custom equippables (use graceful now 🏃💨) - fixed bug where flippers not equipping.
- Moved all keypresses/widget GameVarbits related code to ClientThread. Hopefully stops silent hanging issue. - Annette detects count of unnoted drift instead of 1. - Bank will no longer try to withdraw flippers even when not have it. - & More misc.
- wont target the last 2 same fish - failsafe to setup nets when collecting fish.
- closer to net priority over player.
- added back numulite checks/withdraws.
- corrected Flippers Item ID - withdrawing Flippers is more consistent with other equppables. - corrected issue with trying to interact with the bank too soon when going to the island before diving. (accounting for screen fade in/out).
- Initial build
Changelogs